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The online gaming industry is growing rapidly in the country. The increasing number of people on different gaming platforms has also increased the cyber threat. Online gamers are losing thousands of rupees through cyber fraud. According to a new report by cyber security company Norton, 3 out of every four online gamers in India have faced a cyber attack once or several times and most of them have also suffered financial losses due to it.
According to the report, 4 out of every five Indian gamers have lost money due to hacking while playing the game. They have suffered an average loss of Rs 7,894 due to cyber fraud. That is, more than 80 percent of online gamers have lost money in cyber fraud. In addition to financial losses, many victims (around 35 per cent) have reported having malicious software installed on their gaming devices through cyberattacks. At the same time, 29 percent have faced unauthorized access to their account during online gaming.
With this type of cyber attack, more than 2 in 5 (41 percent) have been forced to compromise their personal security by fraudulent means. In addition, 28 percent of the victims are those who have downloaded malware on their gaming devices and 26 percent are those who have been cheated of sharing account information online. The important thing is that there is also one in 5 gamers whose information was stolen and made public online without their consent.
Survey covers 703 online gamers in India
These figures have come out from a global study conducted by The Harris Poll. This included people over the age of 18 from 8 countries, including 703 online gamers from India. In this, 2 out of 5 Indian gamers (about 42 percent) said that they have “at least some” chance of hacking the account of a friend, family member or partner if they know they will have a competitive advantage . About 56 percent of the people said that they can take advantage of flaws or bugs in the game to benefit themselves.
According to the report, every 5 to 2 people said that they can also consider paying to hack the gaming accounts of other users. 6 out of 10 people (62%) said they started online gaming during the COVID-19 pandemic. The report has raised concerns about cyber security flaws among online gamers.
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